Revive_Flags |
Access control for revive |
SteamIDs/Flags/Groups (e.g., "SteamID: 123... | Flag: @vip"), "" = Everyone |
- |
Revive_Limit |
Maximum revives allowed |
Number (0 = Unlimited) |
- |
Revive_Limit_Mode |
Limit calculation method |
1 = Team-based, 2 = Per-player |
- |
Revive_Limit_Reset |
Reset revive limits |
true = Round start, false = Map change |
- |
Revive_Cost |
Revive resource cost |
Number (0 = Free) |
- |
Revive_Cost_Mode |
Cost payment type |
1 = Money, 2 = Health |
Revive_Cost > 0 |
Revive_CoolDown_After_Revive |
Cooldown between revives |
Seconds (0 = Disabled) |
- |
Revive_Immunity_From_Cooldown_Flags |
Cooldown immunity |
SteamIDs/Flags/Groups |
Revive_CoolDown_After_Revive > 0 |
Revive_Distance |
Maximum revive distance |
Number (units) |
- |
Revive_Duration |
Time to hold USE |
Seconds |
- |
Revive_Health |
Health after revival |
Number (1-100) |
- |
Revive_CancelRevivingOnAdditionalInput |
Cancel on extra input |
true/false |
- |
Revive_BlockDamageOnReviving |
Damage protection |
true/false |
- |
Revive_AllowRevivingTeam |
Allowed teams |
0 = Any, 1 = CT, 2 = T |
- |
Revive_ModelAnimation |
Revive animation model |
File path, "" = Disabled |
- |
Revive_NameAnimation |
Animation name |
String, "" = Disabled |
- |
Revive_FreezeOnReviving |
Freeze during revive |
true/false |
- |
Revive_DontUnFreezeIfPlayerWasFreezed |
Preserve original freeze |
true/false |
- |
DeadBody_Arrow |
Show indicator arrow |
0 = No, 1 = Yes + No Animation, 2 = Yes + Animation |
- |
DeadBody_Arrow_Color |
Arrow color |
RGBA values (e.g., "120,245,27,0.45") |
DeadBody_Arrow > 0 |
DeadBody_MoveArrow_From_Ground_By |
Arrow height offset |
Number (units) |
DeadBody_Arrow > 0 |
DeadBody_CircleRadius |
Show circle radius |
true/false |
- |
DeadBody_CircleRadius_Color |
Circle color |
RGBA values |
DeadBody_CircleRadius=true |
DeadBody_MoveCircleRadius_From_Ground_By |
Circle height offset |
Number (units) |
DeadBody_CircleRadius=true |
DeadBody_PlayerNameText |
Show name text |
true/false |
- |
DeadBody_PlayerNameText_FontSize |
Name text size |
Number |
DeadBody_PlayerNameText=true |
DeadBody_PlayerNameText_WorldUnitsPerPx |
Text scaling |
Number (0 = Auto) |
DeadBody_PlayerNameText=true |
DeadBody_PlayerNameText_FontName |
Font style |
Font name (e.g., "Tahoma Bold") |
DeadBody_PlayerNameText=true |
DeadBody_PlayerNameText_FontColor |
Text color |
RGBA values |
DeadBody_PlayerNameText=true |
DeadBody_MovePlayerNameText_From_Ground_By |
Text height offset |
Number (units) |
DeadBody_PlayerNameText=true |